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Jenshae Chiroptera
The Volition Cult
832
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Posted - 2015.01.29 15:41:36 -
[1] - Quote
Maybe the carrot approach with social corporations is not the best idea?
How about something that should make people scream and gnash their teeth at first but should settle down with time?
In order to fly Tech 2 & 3 ships, pirate, faction and capital ships you need to be in a private corporation. If you quit a private corporation and go back to an NPC one, you have 24 hours to move your ships before your license to fly them is revoked.
This means the new players are free to stay there in T1 ships safely while there is a foot pushing veterans out the door.
CSM Ten movement for change.
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Jenshae Chiroptera
The Volition Cult
832
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Posted - 2015.01.29 18:18:03 -
[2] - Quote
Rivr Luzade wrote:Amendment: If I think about it, let's apply some force, shall we? But in the correct area: Whoever engages in an illegal activity, get's booted from the NPC corp they are in. While NPC corps are indeed after our money, they do not want to be connected with illegal activities against their other customers. This should force some people out of NPC corps who have no business there to begin with. This makes sense. Lady Rift wrote:Why do you think 1 man corps are good for the game? How do you think one man corps can be solved?
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.01.30 20:16:31 -
[3] - Quote
The rage for asking a few questions was pretty surprising.
Going to work on the OP to try steer this more into a discussion.
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Jenshae Chiroptera
The Volition Cult
835
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Posted - 2015.01.30 22:35:58 -
[4] - Quote
AeonOfTime wrote:I don't see what the bloody fuss is about. Incursion alts and the impact they have on the economy is one example.
(I like how I have gone from "theme park carebear" to being "toxic", though. What will be the next label of the day do you guys think?)
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Jenshae Chiroptera
The Volition Cult
835
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Posted - 2015.01.31 00:42:18 -
[5] - Quote
Hopelesshobo wrote:1 man corporations do wonders. Just as bad for the hassle of declaring war on them. There should be a minimum number and activity requirement after the first two weeks.
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Jenshae Chiroptera
The Volition Cult
835
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Posted - 2015.01.31 01:31:42 -
[6] - Quote
Anhenka wrote:Well as significant as Provi gets. Provi is voting for Core as far as I know. I won't be beating on that drum. You know, as well as I do, that a corp made as a tax dodge that is hollow is not how the corp system is intended to work. Cadelanne Lennelluc wrote:If you put the players out of the NPC corporation, where are you going to place them ? you can't put them in a random corporation. If they just leave and have no corp, you can't wardec them either. They won't be pushed out. They will only be limited in what they can do.
NPC corps are too comfortable and too rewarding with too much protection. As others have said though, the war declaration mechanics need an overhaul if this were implemented.
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Jenshae Chiroptera
The Volition Cult
835
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Posted - 2015.01.31 02:24:38 -
[7] - Quote
Anhenka wrote:You do realize that ... I have no interest in nit-picking this further. You know there is a huge benefit to hollow corps and NPC ones and why people use them. You also know why if this changed people would scream for awhile but ultimately, the game would be better for it.
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Jenshae Chiroptera
The Volition Cult
840
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Posted - 2015.01.31 15:15:26 -
[8] - Quote
Reaver Glitterstim wrote:I'm all for coaxing or coercing people out of NPC corps and all against forcing them out.. Quoted to OP.
Inter-NPC wars might be one way to nudge people along.
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Jenshae Chiroptera
The Volition Cult
840
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Posted - 2015.01.31 15:52:34 -
[9] - Quote
Rivr Luzade wrote:I highly doubt that. In contrast, I think more people would join NPC corps as they get a lot of free targets, don't need to pay for war and don't have to worry about stats or systems. The wars do not need to be constant and newbie ones can be immune to it. There is more in the OP from another thread.
This is an evolving thread like most of the ones I start. (Some might say mutating)
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Jenshae Chiroptera
The Volition Cult
840
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Posted - 2015.01.31 17:28:28 -
[10] - Quote
Zan Shiro wrote:What is your magical number of people? I would need to run a study on it, using hard numbers that the EVE database has or could gather. Shai'd Hulud wrote:Reason : This is the choice of the player. A choice based on taking what they see as the safest option, which flies against the vision of conflict in EVE. It is a weakness in the coding that is exploited.
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Jenshae Chiroptera
The Volition Cult
844
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Posted - 2015.01.31 20:31:29 -
[11] - Quote
ashley Eoner wrote:Anthar Thebess wrote: Because players moving out of the NPC corporations means actually more player to player interactions. Making new friends, and new enemies.
No one has provided a legitimate reason for pushing people out of NPC corps. EVE has the premise that it is a harsh universe. Staying in high sec and hiding in a NPC corp is like saying in the tutorial zone in most other MMOs. However, in most tutorial zones you are capped, where as here you can fly what ever ship you like under the safest conditions you can find.
Ideally a change to NPC corps would see large groups of veterans and newbies making large player corps. Check my kill board, I am not some newbie kill farmer.
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Jenshae Chiroptera
The Volition Cult
844
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Posted - 2015.01.31 23:04:34 -
[12] - Quote
FireFrenzy wrote: But at the end of the day the people who chill in highsec running level 4s in their internet spaceships after dinner because, well, no other game does internet spaceships. ... Star Citizen. Elite: Dangerous. Star Trek Online
Just to name some off the top of my head.
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Jenshae Chiroptera
The Volition Cult
851
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Posted - 2015.02.02 03:46:45 -
[13] - Quote
ashley Eoner wrote:Jenshae Chiroptera wrote: Star Citizen. Elite: Dangerous. Star Trek Online Just to name some off the top of my head. Star Citizen isn't even out of beta and it's an entirely different game from what eve is. Elite Dangerous isn't even in the same realm as eve either. Star trek online... really? You're going to say that's the same gameplay as eve? They talked about EVE as though it was the only game with Internet space ships. It is not.
Edit: Check my kill board. I am not a high sec ganker. I just think it is silly that people fly bling ships in the starting corp and area and make huge amounts of ISK. Risk minimal and reward is high.
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Jenshae Chiroptera
The Volition Cult
851
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Posted - 2015.02.02 04:18:19 -
[14] - Quote
Alvatore DiMarco wrote:Jenshae Chiroptera wrote:Risk minimal and reward is high. If the risk in highsec is too minimal for you, go out there and be the risk in highsec. I have more than enough reds to keep me satisfied. I do not even need to go, anywhere. The compositions are far more interesting and they are gears to fight not just die.
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Jenshae Chiroptera
The Volition Cult
851
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Posted - 2015.02.02 04:26:30 -
[15] - Quote
Alvatore DiMarco wrote:Jenshae Chiroptera wrote:Alvatore DiMarco wrote:Jenshae Chiroptera wrote:Risk minimal and reward is high. If the risk in highsec is too minimal for you, go out there and be the risk in highsec. I have more than enough reds to keep me satisfied. I do not even need to go, anywhere. The compositions are far more interesting and they are gears to fight not just die. Then why are you complaining? Markets and high sec roamers, same faces over and over full of bling ships with horrible fits. It makes me feel compelled to make a high sec alt just to farm ISK.
That isn't right. That isn't the concept of EVE.
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Jenshae Chiroptera
The Volition Cult
853
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Posted - 2015.02.02 14:23:33 -
[16] - Quote
Yes and newbie's duelling option should be turned off for a week or two when they start. Donnachadh wrote:Alvatore DiMarco wrote:Actually, it is the concept of EVE minus one thing - someone there to harvest the fat sheep and remind them that it's not safe to be so fat. The prey is doing their part by being enticing. Do yours. talk like they are the "elite" PvP players in the game, . Donnachadh: - It makes me want to become one of the fat sheep. Alvatore: - I would say the most skilled PVP is in frigates, sorting out transversal, doing what you can do with tiny resources, being in a ship that always has a counter or two. Put me in a frigate and I am hopeless. I am far and away a long, long shot away from being an elite PVPer. My ability to PVP relies on either drifting up and shooting them in the face, seeing who melts first or keeping as far away as possible while repairing others.
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Jenshae Chiroptera
The Volition Cult
854
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Posted - 2015.02.03 01:11:16 -
[17] - Quote
If it was demiliterised for a fixed term, people might suspend their accounts for those few months.
There would need to be warning and very clear info.
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Jenshae Chiroptera
The Volition Cult
854
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Posted - 2015.02.03 01:25:17 -
[18] - Quote
Sylveria Relden wrote:Jenshae Chiroptera wrote:If it was demiliterised for a fixed term, people might suspend their accounts for those few months. There would need to be warning and very clear info. That's the idea of the proposed time limitation. As I said- they can creatively call it a CONCORD strike or something. I think CCP could get some valuable info with the data regardless... how many people actively log in and play, how many subbed during the period of time, how many kills, prices in the market, etc. Thing is it might still be a false reading. More people might return to EVE or be drawn in and that could take time to seep into the wider market. There might be knee jerk suspended accounts but people might come back and find they enjoy it, etc.
Trouble is it would be a large risk and still might not give a good reading.
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Jenshae Chiroptera
The Volition Cult
856
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Posted - 2015.02.04 02:20:56 -
[19] - Quote
I'd like to point out that I am generally considered anti-ganker.
I do not have a problem with high-sec I do not have a problem with NPC corps I do not have a problem with veterans in NPCs
I do have a problem with veterans + NPC corps + high sec because that combination is far too safe for how lucrative it is.
Donnachadh wrote:While I like the idea as a concept the possible negative consequences for the game make this a really bad idea, if there were mass un-subs as a result CCP and the game may never recover.
Turn your idea 180 degrees and remove war decs and ganking from high sec for that period of time and se what the results are. While this may cause mass un-subs from the war dec and ganker communities the loss in number of players would be significantly less and would be more survivable for CCP and the game. .... and watch how many more migrate to high sec.
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Jenshae Chiroptera
The Volition Cult
857
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Posted - 2015.02.04 13:05:58 -
[20] - Quote
Lady Rift wrote:take a stroll though dek one day. You might understand why they can semi afk carrier rat. P.S. it has to do with the fact that unless its a big hotdrop the amount of support and help that will warp to you is massive, because of always being in standing fleet. You see it comes from them actually living in dek and defending there space with numbers. I think the CCP vision is that they would be harassed by small groups that are eager to get a foot hold and larger ones would keep pushing at their borders.
Is there maybe not enough links between regions?
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Jenshae Chiroptera
The Volition Cult
862
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Posted - 2015.02.05 17:02:31 -
[21] - Quote
Donnachadh wrote:Jenshae Chiroptera wrote:I do have a problem with veterans + NPC corps + high sec because that combination is far too safe for how lucrative it is. Then go make it "less" safe for those players and stop being lazy and asking CCP to do it for you.
Jenshae Chiroptera wrote:Donnachadh wrote:Actually, it is the concept of EVE minus one thing - someone there to harvest the fat sheep and remind them that it's not safe to be so fat. The prey is doing their part by being enticing. Do yours.
Donnachadh: - It makes me want to become one of the fat sheep. Round and round we go, where will it stop? Who knows!
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Jenshae Chiroptera
The Volition Cult
862
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Posted - 2015.02.06 00:18:44 -
[22] - Quote
More in the "role-playing" theme of things. NPC corps ban the use of pirate ships and other faction's navy ships.
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Jenshae Chiroptera
The Volition Cult
862
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Posted - 2015.02.06 00:43:24 -
[23] - Quote
Anhenka wrote:Jenshae Chiroptera wrote:More in the "role-playing" theme of things. NPC corps ban the use of pirate ships and other faction's navy ships. How about we not make sweeping game changes based on roleplayers. Ever. Unless we can also implement my roleplaying ideas as well, which includes space segregation of RP'rs in their own private forums and they can't post on the normal board. Still waiting for your perfect solutions to everything, ever.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.07 01:28:38 -
[24] - Quote
Anhenka wrote:Jenshae Chiroptera wrote:Anhenka wrote:How about we not make sweeping game changes based on roleplayers. Ever. Unless we can also implement my roleplaying ideas as well, which includes space segregation of RP'rs in their own private forums and they can't post on the normal board. Still waiting for your perfect solutions to everything, ever. Oddly enough, I don't need to know how to build a perfect bookcase to know that hammering a nail into my hand is most definitely not part of the perfect procedure. Standing around telling people the shelf is skew and the glue isn't of the top quality doesn't help build any book cases, it only get nails in hands and hammers thrown at you.Victoria Ramsay wrote:There are plenty of people to shoot in null sec and lowsec. Sorry to hear that you only want to shoot carebears - I know they are easier because they don't fight back so this would give you a nice green killboard with little to no effort, while also ruining the game for the carebears. However this is something you'll just have to live with. Wrong motive for thread, cotton.
Shallanna Yassavi wrote:Q: Why do carebears like to stay in hisec? A: It's not worth it to leave hisec, at least not without some friends with firepower-which, by definition, newbies don't have because they haven't made many friends yet. The path to lowsec is full of warp bubbles and gankers. Jump the wrong gate, and there will be at minimum a warp bubble, some energy neutralizers, maybe a scram or two, some webs, and some DPS = it doesn't matter to me if there are trillions of ISK worth of stuff beyond this. There are plenty of NPSI fleets (Not Purple Shoot It) and they roam all over. There are also plenty of corporations and alliance that are large enough to take SOV even.
However, when I do go through low sec it is generally rather empty. I think there is something wrong there. Too many people find it in their interests to stick to high sec and NPC corps rather than group up and go to low sec.
I would say low sec has too many sticks and high sec has too many carrots.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.07 02:31:34 -
[25] - Quote
Syn Shi wrote:At the end of the day...since this is a sandbox..if someone chooses to not pvp...its their choice. Too bad for you, deal with it. Do you like this scenario: SOV holding main characters and High Sec ISK farming alts? How about Worm Hole romaing hunter, high sec ISK farmer and newbie station duelling alts?
Do you still think with so much of that sort of thing happening that the sand box has the sand well distributed?
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.07 02:44:53 -
[26] - Quote
Syn Shi wrote:Jenshae Chiroptera wrote:Syn Shi wrote:At the end of the day...since this is a sandbox..if someone chooses to not pvp...its their choice. Too bad for you, deal with it. Do you like this scenario: SOV holding main characters and High Sec ISK farming alts? How about Worm Hole romaing hunter, high sec ISK farmer and newbie station duelling alts? Do you still think with so much of that sort of thing happening that the sand box has the sand well distributed? No play style is doing it wrong in the sandbox....there is room for all. So, using the kid's section of the sandbox to grab sand to build walls that keep the kids out of the teen's section of the sandbox is not a problem?
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.07 17:09:09 -
[27] - Quote
Lady Rift wrote:Jenshae Chiroptera wrote:Syn Shi wrote:Jenshae Chiroptera wrote:Syn Shi wrote:At the end of the day...since this is a sandbox..if someone chooses to not pvp...its their choice. Too bad for you, deal with it. Do you like this scenario: SOV holding main characters and High Sec ISK farming alts? How about Worm Hole romaing hunter, high sec ISK farmer and newbie station duelling alts? Do you still think with so much of that sort of thing happening that the sand box has the sand well distributed? No play style is doing it wrong in the sandbox....there is room for all. So, using the kid's section of the sandbox to grab sand to build walls that keep the kids out of the teen's section of the sandbox is not a problem? and how are people doing that may I ask? Buy a pilot, pay the same subscription, then you just log off between toons on the same account. Farm the high sec incursions that pay more than any null profession Transfer funds to Low Sec or Null Sec toon Put shiny expensive bubbles and snipers on all the gates.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.07 19:11:11 -
[28] - Quote
Lady Rift wrote:Jenshae Chiroptera wrote:Buy a pilot, pay the same subscription, then you just log off between toons on the same account. Farm the high sec incursions that pay more than any null profession Transfer funds to Low Sec or Null Sec toon Put shiny expensive bubbles and snipers on all the gates.
lol at this ever happening at all the gates. You didn't refute the essence of the post though.
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Jenshae Chiroptera
The Volition Cult
870
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Posted - 2015.02.08 01:41:05 -
[29] - Quote
Frostys Virpio wrote:Jenshae Chiroptera wrote:Lady Rift wrote:Jenshae Chiroptera wrote:Buy a pilot, pay the same subscription, then you just log off between toons on the same account. Farm the high sec incursions that pay more than any null profession Transfer funds to Low Sec or Null Sec toon Put shiny expensive bubbles and snipers on all the gates.
lol at this ever happening at all the gates. You didn't refute the essence of the post though. There is no need to since we know it's BS anyway. How about you prove newbie can't access low/null by let's say disprove the existance of brave newbies. Are you going to say next that they had nothing but a bunch of enthusiastic newbies who ran out into null sec and managed to grab SOV?
Just as an interesting side note: They have managed to rack up over 13000 *pages* on a kill board already.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.10 23:06:34 -
[30] - Quote
"One issue raised is staying in contact with your friends from an NPC corp. They want an official public chat channel that comes up when you start the game. You can leave it but it means your starting corp can always stay in touch if they want."
Added to the OP.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.11 00:43:45 -
[31] - Quote
For example, there is no MoTD in NPC corps to get people to join the other channel. So people that leave have to hope others will keep linking the other channel, over and over and over again.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.11 21:13:17 -
[32] - Quote
Barbara Nichole wrote: high sec ... due to the fact that it houses 80% of the player base.. . I took a Spectre fleet through Provi tonight and out into Catch. We welped but they got to see what Null can be like, how empty so many system are, how it is not full of people out there waiting to drop capitals on them.
I think that 80% are hiding in high sec, where it is safe and far too profitable means they are missing out on so much that EVE has to offer and indicates to me that EVE must have some core design flaws if it is weighted that way.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.12 02:54:57 -
[33] - Quote
I think the bandied about figures can account for active time.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.12 03:19:52 -
[34] - Quote
When you are as comfortable and safe as you can get, earning more than most anywhere else, without any limitations; what motivates you to move out?
NPC corps are like the parent's home that doesn't kick the kids out.
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Jenshae Chiroptera
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Posted - 2015.02.13 03:16:33 -
[35] - Quote
BrundleMeth wrote:Jenshae Chiroptera wrote: Maybe the carrot approach with social corporations is not the best idea?
How about something that should make people scream and gnash their teeth at first but should settle down with time?
In order to fly Tech 2 & 3 ships, pirate, faction and capital ships you need to be in a private corporation. If you quit a private corporation and go back to an NPC one, you have 24 hours to move your ships before your license to fly them is revoked.
This means the new players are free to stay there in T1 ships safely while there is a foot pushing veterans out the door.
I EARNED the right to fly Tech 2 & 3 Ships by waiting for months to get the necessary Skill Points. Just TRY to take them away from me just to make me join a Player Corp and I'd just quit. AFTER I first biomassed all my characters and destroyed all my ships and ISK. No one would get anything... That might be worth it. "Oh look. CCP hardened the F- up. Time to log back in and check it out." The funny thing about changes is that some people hate them, some people love them and newbies accept them not knowing any better.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.13 14:15:08 -
[36] - Quote
Mr Twinkie wrote:Up the taxes to like 30% Hits newbies.Anthar Thebess wrote:This is very easy. Characters older than 6 months could just get a message : "Your Emperor / President requires help in fight against XX , you are being delegated to YYYY FW corp"
To summarize if you are older than 6 month every time you are out of player corporation you are being transferred to FW militia NPC corporation. I like this idea as food for thought.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.14 02:20:15 -
[37] - Quote
Anhenka wrote:I have a feeling at least half the entries in this threads are ideas the poster knows are terrible, but posts in a sort of morbid fascination to see if the OP thinks its a good idea. "hehe, let's post this, he can't possible think this is a goo.... oh wow. He thinks it's worth considering. *cringe*" Too much typing so copy and paste time, for you: Professor John Morreall wrote: Let me give you an example. A bunch of paint engineers were moaning and bitching about how hard it is to get paint off a house. One guy says, "Why don't we just put gunpowder in the paint and blow it off the house?" That led people to think, "What could we do that would be the equivalent of gunpowder?" They came up with a chemical they added to the paint and when you wanted to remove the paint you did a light wash with a second chemical over the first one. That didn't blow it off the house, but it allowed it to drop off.
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Jenshae Chiroptera
The Volition Cult
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Posted - 2015.02.17 05:03:42 -
[38] - Quote
Discussing it today with some people, the conclusion was that there needs to be better ways for corps to band together. Maybe some sort of list of "white knight" corps that would move into newbie corp's system and join the war with them.
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Jenshae Chiroptera
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Posted - 2015.02.17 15:56:47 -
[39] - Quote
Dave Stark wrote:ever considered just introducing things that players would actually want to work together for that offers some tangiable benefit other than a wardeccable chat channel?. Completely rough idea but jotting it down before I forget it.
What if high sec systems worked a bit like null sec in that:
- If your corp HQ is in a system - and your faction with the rulers of that system as a corp and individual are high - then you can raise the value of that system.
Value: - better ore anomolies with larger rocks (not suggesting low, null or WH ore be in them) - better ratting, tougher sites, more frequent and paid sites (again in line with how high sec ISK levels should be) - better trade with your home station - better piracy options - missions get directed to your system more often.
Now, you have a system you want to defend, either keeping people out or drawing them in and into your corporation. If everyone leaves the corporation then all that value degrades rapidly and they have to try build it up again.
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Jenshae Chiroptera
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Posted - 2015.02.18 06:52:44 -
[40] - Quote
I wouldn't know. Never was in one. I just stick to my principles and to hell with the rest. If a group of gankers ever rose to a point of being able to blow up every ship I had to try prove a point .... why then I would just fly rookie ships and accept that is my version of EVE. I would rather spite people than cave.
AWOXing can now be turned off.
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Posted - 2015.02.18 07:00:23 -
[41] - Quote
Donnachadh wrote:This whole topic and dozens of others like it are a sad testimony to the state of ... ... EVE. There are too many ways for veterans to circumvent risk and strike out at others. There are too many ways that people sit far too safe, farming and skewing the markets. (This goes for Null Sec also and I have posts and a thread or two addressing that.)
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Posted - 2015.02.18 13:56:47 -
[42] - Quote
Reeses Peices wrote:Jenshae Chiroptera wrote:AWOXing can now be turned off. You can't turn off true awoxxing. It is best done leading corp mates into a trap with alts or friends. I don't really get it. People say that it has nothing to do with their personality but when given absolute freedom they make the choice to ruin someone's day. That says to me that they have some tendencies that they might be in denial about.
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Posted - 2015.02.19 02:07:41 -
[43] - Quote
Syn Shi wrote:Jenshae Chiroptera wrote:Now, you have a system you want to defend, either keeping people out or drawing them in and into your corporation. If everyone leaves the corporation then all that value degrades rapidly and they have to try build it up again. As long as negative standings are included.. I agree there would need to be something on the flip side.
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Jenshae Chiroptera
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Posted - 2015.02.19 03:24:08 -
[44] - Quote
Donnachadh wrote:.... endless stream of play my way in high sec or get out of the game ideas proposed by the PvP crowd. Likewise and usually it is these same people who are quick and sometime savage in their responses when anyone proposes ideas that would curtail the PvP side of the high sec game, especially ganking and ... https://forums.eveonline.com/default.aspx?g=posts&m=5207164
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Posted - 2015.02.21 04:07:05 -
[45] - Quote
Donnachadh wrote:CCP has done a masterful job in general of providing a game that has something for just about every style of gamer and .... ... was (most likely is) not their plan but more of happenstance. Quote:The company was started in 1997 when a handful of people bailed out of OZ Interactive, an Icelandic dot-com that gained some measure of fame for cooking up impressive virtual reality technology during the early days of the Internet boom. The founders wrote the beginning of EveGÇÖs plot and sold prospective employees on this vision of creating a space game. They just had no money to fund the effort.
GÇ£It is about building a world where everything is an action and reaction to what other players are doing. It targets the base human emotions. People have always formed tribes, and someone always wants to be king.GÇ¥ GÇ£Since thereGÇÖs no legal system, the economy resembles that of a developing nation where people trade based on trust and social relations.GÇ¥
CCP's creative director Torfi Frans Olafsson took to the stage to outline the developer's grander ambitions for Eve... An emphasis on the importance of collaboration between miners was also made. CCP is committed to placing more of the universe into players' hands, with the aim that all services in the game - such as manufacturing and research installations - should ultimately be controlled by players.
Senior Producer Andie Nordgren near the end of the presentation ..."Think about home, and then imagine what could lie beyond the known if only you could construct the right kind of stargate."
There was a project called "EVE United" that was briefly shown during the final keynote of Fanfest in Iceland, and this is the real prize for CCP. The demo we were shown included a single screen that could launch Eve Online, Vaklyrie and Project Legion, along with a single character you controlled in each game.
Many MMOs change too much content over their lifetimes, ruining the game or diluting it away from the original vision - Olafsson. My interpretation is that PVE is meant only as a way to gather resources and people together to go out and fight, try and own sectors of space. Not to sit around grinding the same AI and have that be the start and end of their game. So, there is not intention to provide PVE for "carebears," it is there to equip PVPers.
I don't exactly like or agree with it whole heartedly but there it is, so at some point, expect high sec to change quite drastically.
Donnachadh wrote:Jenshae Chiroptera wrote:Donnachadh wrote:.... endless stream of play my way in high sec or get out of the game ideas proposed by the PvP crowd. Likewise and usually it is these same people who are quick and sometime savage in their responses when anyone proposes ideas that would curtail the PvP side of the high sec game, especially ganking and ... https://forums.eveonline.com/default.aspx?g=posts&m=5207164 Interesting, but I fail to see how a topic about a ship that cannot be used in high sec has any bearing on a topic about high sec. And further I fail to see how this has anything to do with your ideas for getting players out of NPC. Orcas go to high sec. Matter of tar brushing.
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Jenshae Chiroptera
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Posted - 2015.02.21 17:07:27 -
[46] - Quote
This is terrible. It is going to start sounding like I am in total agreement with a ganker.
Redbull Spai wrote: And 90% of the ships out there cant fight - haulers, mining ships, exploration ships, and PvE fit ships, if they get into a fight, its not a fight, its a one sided gank. . I think the essence of what you are saying, is that players feel compelled to min-max their ships to get the best ISK/hour returns. This then leaves them vulnerable to attacks from players who do not stick to one or two damage types. This is why I support changes to make the AI work more like PVP against players. Sleepers omni tanking and doing omni damage was probably the closest step in this direction.
Nevyn Auscent wrote:Jenshae Chiroptera wrote:My interpretation is that PVE is meant only as a way to gather resources and people together to go out and fight, try and own sectors of space. Not to sit around grinding the same AI and have that be the start and end of their game. So, there is not intention to provide PVE for "carebears," it is there to equip PVPers.
I don't exactly like or agree with it whole heartedly but there it is, so at some point, expect high sec to change quite drastically.
Emergent Game play. Otherwise known as significant changes to highsec will destroy the ability of people to do the first part you mentioned, as it will be possible to prevent someone gathering resources in any meaningful way. As soon as that is possible it becomes possible to actually grief someone out of the game, so the kings can eliminate even the remotest spectre of a challenge by destroying potential opponents while they are still at the highsec gathering stage. Hence why High sec can't significantly change, even if some people do use it to infinitely farm NPC's and not put that money anywhere. I think that the way EVE is designed at the present time, it funnels new players first toward mining and then missions. Missions can be good as it builds some combat skills, however, it teaches players to fight AI and not players, there is not enough similarity.
Then the way corps and war declarations are working in high sec, it almost pushes people into staying in NPC corps.
So, I don't have my finger on exactly what it is but I think I am starting to point in the right direction that EVE is funnelling people in the wrong direction and not spelling out their intentions clearly enough.
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Jenshae Chiroptera
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Posted - 2015.02.23 05:41:35 -
[47] - Quote
Lienzo wrote:Let's make wardecs have a geopolitical component. Make incremental wardecs that can cover individual solar systems, constellations, regions, or even factions. At each increment, increase the cost. . +1 It also ties in with having a value on your home system and fighting other miners or ratters for it.
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Jenshae Chiroptera
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Posted - 2015.02.24 01:56:53 -
[48] - Quote
Vimsy Vortis wrote:... or by new people trying to get into PVP in the environment they're used to. Adding more limitations and usage barriers to wardecs would only serve to drive the mechanic further out of the hands of regular highsec folks and further into the hands of people like myself... I take everything you say about new players with a pinch of salt. I have first hand experience of you and yours piling in on a newbie corp.
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Jenshae Chiroptera
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Posted - 2015.02.24 04:30:28 -
[49] - Quote
Vimsy Vortis wrote:... Long story short, having a high barrier to entry benefits large, organized, well funded groups ... So, some veterans banding together and fostering new players is a bad idea? Instead we should have a corp full of new players ripe for the slaughter?
The higher bar to entry means there is more likely to be a mixed bag.
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Jenshae Chiroptera
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Posted - 2015.02.25 04:41:29 -
[50] - Quote
Vimsy Vortis wrote:... Right now we have a situation where highsec PVP doesn't have any low skill aggressors at all, you're either not at war at all, or you're at war with someone who will beat you every time. ... I don't think newbies are going to be waging wars no matter how much it costs or if it is even free. It is constantly drummed into them with what people, say, every fitting linked, every loss that EVE is harsh and they are weak. They won't be feeling strong or confident to this in any significant numbers.
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Jenshae Chiroptera
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Posted - 2015.02.25 15:24:57 -
[51] - Quote
Jeven HouseBenyo wrote:Momentary derail, apology in advance... >Jeven Seems more like putting it on track. Good feedback, thank you.
... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have.
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Posted - 2015.02.25 16:54:35 -
[52] - Quote
Crest Zah Donartal wrote:Somes just try to push everyones into pew pew. What if not all players enjoy it? They can fund others to do it for them.
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Jenshae Chiroptera
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Posted - 2015.02.26 02:37:21 -
[53] - Quote
Bel Tika wrote:Eve is a sandbox, it has potentially hundreds of ways to play it... Throwing ppl out of NPC corps aint a answer to anything .... There have been a lot of posts other than this and many are linked in the OP as reference points to read before and after them.
I do wish CCP would clarify things. Either, make a completely safe place where Concord is protection rather than retribution alternatively an area where weapons can not be fired at other players
OR
Put on their front page that EVE is a ** PVP sandbox.**
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Jenshae Chiroptera
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Posted - 2015.02.26 04:19:57 -
[54] - Quote
Bel Tika wrote:... but right now from my limited understanding of the game null an low offer me exactly nothing, i've watched the battles and there boring, ... Taking this only because I need to go grab some sleep.
Living in Null Sec, in the region I am in, there is constantly little roaming gangs of reds and spectres that you have to kick out to go back to business. (So, there is gang combat). You can jump into a fight, protect people in your system and fleet without any restrictions from the mechanics. See that guy in the destroyer warping to the anom with your friend in it? Land there first and feel free to shoot first!
As for the tinkering, I find it satisfying making ships and knowing that they will probably be bought and flown by the group I am supporting on a day to day basis.
If you want real excitement and heart attacks, grab nine others and try live in a worm hole.
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Jenshae Chiroptera
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Posted - 2015.02.28 15:29:28 -
[55] - Quote
Syn Shi wrote:Border line rant thread.....wah...I want to force everyone in the sandbox to play like I do. No, you have missed the core point; veterans are in the safest possible position to farm up far too much ISK. Failing the "risk vs reward" core to EVE.
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Posted - 2015.02.28 17:23:08 -
[56] - Quote
Skorn Blacksword wrote:Small corps getting bullied by corps that just want hisec kills is a problem. It is and I am advocating giving better tools for player to player solutions. A reputation board for mercenaries and another for white knights.
Corp QQ is distress, they check the White Knight board and find Corp OO. When Corp OO has successfully turned the tide and defended Corp QQ then they can add more reputation to Corp OO on the in game corp finding board.
Now, maybe Corp OO start chasing the attackers Corp MM around high sec and they don't like that so Corp MM checks the merc board and finds Corp FF to come help them fight off Corp OO because heaven knows, the White Knight board won't do it.
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Jenshae Chiroptera
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Posted - 2015.03.26 20:18:35 -
[57] - Quote
CCP needs to either make some High Sec systems 100% safe so no one can take any hostile action against anyone else there OR Put on other front page "EVE is a PVP sandbox"
NPC corps + High Sec + veterans = too little risk for too much reward.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1165
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Posted - 2015.03.27 00:22:57 -
[58] - Quote
Ra'Shyne Viper wrote:People stay in npc because of war dec simple as that, until they remove war dec people will stay in npc They are sidelining supers, removing fighter assist, changing SOV. At some point they will look at High Sec and see how unbalanced it is.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1166
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Posted - 2015.03.27 01:47:49 -
[59] - Quote
Donnachadh wrote:Jenshae Chiroptera wrote:At some point they will look at High Sec and see how unbalanced it is.
No doubt about that, problem is you may not like the outcome as CCP continues to look at the CASH bottom line and how a high sec free of worthless war decs could play a large role in that. So as they say watch out what you wish for. They are looking at it from this point of view:
The average Null Sec veteran is 5 years. The average High Sec veteran only lasts 1.5 years.
Therefore, High Sec is bored with conflict happening between the wrong people.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1166
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Posted - 2015.03.27 02:08:20 -
[60] - Quote
admiral root wrote:Jenshae Chiroptera wrote:Therefore, High Sec is bored with conflict happening between the wrong people. Or more highsec players need to be exposed to space violence. Yes, from 6 or 8 months old to a year or 14 months old before they quit.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
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Posted - 2015.03.27 16:23:00 -
[61] - Quote
Donnachadh wrote:Jenshae Chiroptera wrote: The average Null Sec veteran is 5 years. The average High Sec veteran only lasts 1.5 years.
I see no relevance to this statistic. . The relevance is that EVE can be played for 5 years on average, so they want more of the High Sec people to play more of the game and pay longer, that gives a more stable revenue and would increase the number of players and accounts over time.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1167
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Posted - 2015.03.27 18:42:40 -
[62] - Quote
Eli Stan wrote:Jenshae Chiroptera wrote:NPC corps + High Sec + veterans = too little risk for too much reward.
Can you expand on what you consider a "veteran"? About to get busy so quick reply. Can fly any of these: T2 cruisers, battle cruiser, battleship, T3 Destroyers, cruisers Capitals T2 Indy Exhumers
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1169
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Posted - 2015.03.28 01:11:44 -
[63] - Quote
ISK and ships to make ISK.
If a newbie is living by pirating in a Confessor then I say they graduated early.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1169
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Posted - 2015.03.28 03:08:55 -
[64] - Quote
As much as I hate it, life expectancy of a High Sec bear is 1.5 years while a Null sec bear is 5 years.
Safety, isolation, lack of group identity, boredom and so forth. They need a push out of the comfortable nest.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1169
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Posted - 2015.03.28 04:12:41 -
[65] - Quote
Not the right link but close enough - https://wiki.eveonline.com/en/wiki/EVE_playing_behaviour
CCP will eventually get around to High Sec while revamping the game. Hopefully we can avert a Fozzie Sov disaster.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1171
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Posted - 2015.03.28 17:21:11 -
[66] - Quote
Serendipity Lost wrote:I'm not against ganking. I'm against ganking noobs. To me: newbie = absolute new player n00b = wilfully ignorant (e.g. constant fail fits many years into the game)
I don't think the problem is that gankers are killing newbies left, right and centre. That takes too much effort. I think when it comes to ganking, the problem is that the newbie has everything or too much invested in the battleship or freighter, when they lose on their maiden voyage.
I have also put forward ways to make a corporation worth staying in when you are in High Sec and suggested ways for corps and alliances to get help with improved mechanics.
This is not a "be all and end all" suggestion.
P.S. The stats that the gankers are clinging to like gollum with his preciiiiouuuussss are blatently flawed.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1171
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Posted - 2015.03.29 04:43:31 -
[67] - Quote
Vector Symian wrote:If a player based corp was such a good idea why are the majority of them dying,caving under griefer corp wardeccs and general god complexes? Thread has some suggestions to help fix that.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1172
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Posted - 2015.03.29 05:03:59 -
[68] - Quote
Vector Symian wrote:But thats the thing...I don't have to im in a npc corp ... or you can join a high sec alliance that WH dives and Low Sec roams to have some fun and build up a group to branch out.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1173
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Posted - 2015.03.29 05:27:45 -
[69] - Quote
Vector Symian wrote:Very true but I do that already its called the Scope Project ALL HAIL !! No POSes, no SOV, just paddling around and around in the shallow end until you get bored and get out of the pool.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1173
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Posted - 2015.03.29 23:37:18 -
[70] - Quote
Mike Azariah wrote:Mag's wrote:Donnachadh wrote:Jenshae Chiroptera wrote: No POSes, no SOV, just paddling around and around in the shallow end until you get bored and get out of the pool. You do not have the right to choose what other players do for fun in this game. If they want to "paddle around the shawllow end" that is their choice to make. ...snipped for space.... Great post, but it will fall on deaf ears. +1 Well, not all are deaf. I make this sort of argument in defense of hisec on a regular basis. Oddly we did manage to get a hisec guy onto the council. m Easy ISK -> Inflation -> Distorted Markets -> Players stay in comfort zone.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1174
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Posted - 2015.03.30 08:41:54 -
[71] - Quote
Donnachadh wrote:Jenshae Chiroptera wrote:Easy ISK -> Inflation -> Distorted Markets -> Players stay in comfort zone. So what is the point your are trying to make here? All players stay in their comfort zone not just those in high sec. All you need to do to understand that is go read through the "I hate Jump Fatigue" threads. Read all the complaints about how they are spending huge amounts of time waiting out jump fatigue instead of playing the game. There are only 2 reasons that is an issue, 1. poor planning on the part of alliance/corp leaders or FC's 2. living deep in your alliances held territory where it is just as comfortable and safe as high sec. Yes and that fatigue is getting blamed for ships blowing up. I am loving it.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1178
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Posted - 2015.03.31 13:27:45 -
[72] - Quote
Serendipity Lost wrote:... then do it right. .... Ssssshhhhh! I have a strategy that to people I trust, I mention only one tactic that is a part of it and they go.
I won't lay it out. I won't do it because it is game breaking. It is worse than the pipe bomb tactic. So, here I am on the forums trying to push for a few changes here and there and hoping people remain sub-average until a few changes go through.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1178
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Posted - 2015.03.31 21:27:10 -
[73] - Quote
Eli Stan wrote:Jenshae Chiroptera wrote: NPC corps + High Sec + veterans = too little risk for too much reward.
Last week you said you were too busy to answer, so maybe you have time now so I'll ask again. What specific activities are veteran NPC corp players doing that you think brings in too much reward? Pretty much everything if they are any good at EVE; from Incursions paying way too much, through to multi-boxing miners, freighters with multiple alts, crushing missions really quickly or even ganking and freighter bumping, all while being protected from war declarations.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1189
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Posted - 2015.04.01 17:14:05 -
[74] - Quote
Arthur Aihaken wrote:Reforming the bounty system would be one way. I do have previous suggestions say that I think it should work like courier contracts. " X hull type(s) for Y ISK" it could even be a case function, example:
"Killing Arthur has a total of 5 billion in this contract
Marauder class 500M T3 cruiser 250M T2 cruiser 75M Battle cruiser 20M "
Then you can issue them and they can be accepted by corps / alliances, you an make multiple contracts or have contracts with multiple kills.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1195
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Posted - 2015.04.02 00:54:03 -
[75] - Quote
McChicken Combo HalfMayo wrote:Everyone has the right to contest your gameplay if they feel it negatively impacts the game. High lighted to OP. Thank you.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1196
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Posted - 2015.04.02 03:37:32 -
[76] - Quote
Arthur Aihaken wrote:The biggest problem with WarDecs is that they're grossly unfair. You get a large corporation (or alliance) essentially brutalizing a smaller one. Add neutral logistics to the fray and you end up with a slaughter. This isn't 'gud fights' - it's legalized ganking. Always been in the OP that I am aware of this: Jenshae Chiroptera wrote:There are some related problems:
- War dec mechanics
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1202
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Posted - 2015.04.02 19:03:39 -
[77] - Quote
Arthur Aihaken wrote:Jenshae Chiroptera wrote:Always been in the OP that I am aware of this. With respect to one of the ideas in your OP, what determines the value of a high-sec system? Typically the lower the rating the more ore, NPC rats and missions are worth. I do agree that the AI could stand an overhaul, if only to better prepare players for the eventuality of PvP. This means a substantial mission overhaul with varying degrees of difficulty, ship configuration and AI for rats, substantially smaller numbers and vulnerable to all forms of EW. And then we still have the WarDec issues. Similar to SOV ungrades only it works for one system where your corp HQ offices are based.
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1202
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Posted - 2015.04.02 19:44:58 -
[78] - Quote
Quintessen wrote:... I'm not a huge fan of a lot of the corp's dudebro attitudes. ... Nothing to do with a solution but you will find the large alliances and coalitions have social sub-groups. The gate camping "dude-bros" and the quieter ratters and industrialists.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1202
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Posted - 2015.04.03 00:32:00 -
[79] - Quote
The suggestion is to try help CCP get more in line with the orginal vision / core of EVE.
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1215
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Posted - 2015.04.04 23:05:27 -
[80] - Quote
Donnachadh wrote:Jenshae Chiroptera wrote:The suggestion is to try help CCP get more in line with the orginal vision / core of EVE. To survive in a highly competitive would of online gaming companies MUST be willing to adapt and adjust to what ALL of their players want and to what the "competition" is doing. To try and stay 100% true to a thought from more than a decade ago is to go down a path of utter futility. The original vision of EvE is and always should be a guide, or an anchor of sorts if you will but it should not and cannot be THE thing that determines where this game goes and how it morphs to meet the ever changing needs of it's players and the competition for our gaming time and money. EVE has been steady because it doesn't cleave to the methods of other games. That it is a niche and not a WoW clone is why it has a solid subscriber base.
The more it stands out for that the better it will do.
(I am not saying turf them out of the NPC Corps (as more than a joke) without fixing some other things. The key is to make it challenging on both sides, for those running an industrial through red space and those hunting it down. Not serve up a bunch of victims or they will refuse to go into the kitchen.)
CCP - Building ant hills and magnifying glasses for fat kids.
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High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1216
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Posted - 2015.04.05 01:54:31 -
[81] - Quote
Donnachadh wrote: When we apply this same situation to a high sec player who will not un-dock during a war dec all of a sudden they become "risk averse" carebears why is that?. It is not limited to High Sec. I have seen 10/40 - 15/80 fighting invaders in Null Sec. People docking up and waiting until the enemy are gone. A few easy kills given to the enemy with no resistance. The risk adverse silently refusing to train a combat ship or make a frigate / destroyer alt to help the others. A week of training and a 1-2M ISK ship is just too much to expect, it would seem. It doesn't matter that if the reds were consistently killed they would not come back and the resulting blue systems would be more profitable.
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1221
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Posted - 2015.04.05 15:47:43 -
[82] - Quote
Donnachadh wrote:Staying docked when the odds are not in your favor. My Null Sec example is where the odds are in their favour. Donnachadh wrote:Staying docked when you face a ship / fit that you have no chance against. Home advantage means you can adjust and swop ships or change fleet composition. Donnachadh wrote:Staying docked when you face a player whose skill is far greater than your own. Your skill does not improve if you stay docked. Arctic Estidal wrote:The war dec mechanics are the sole issue and are completely broken. CCP needs to fix war decs. It is a signficant exploit for trolling and farming kills. It is completely one sided and needs to be fixed. Agreed.
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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